NAME
SDL2::blendmode - SDL2 BlendMode Enumerations and Declarations
SYNOPSIS
use SDL2 qw[:blendMode];
DESCRIPTION
SDL2::blendmode
Functions
These may be imported by name or with the :blendMode tag.
SDL_ComposeCustomBlendMode( ... )
Compose a custom blend mode for renderers.
A blend mode controls how the pixels from a drawing operation (source) get combined with the pixels from the render target (destination). First, the components of the source and destination pixels get multiplied with their blend factors. Then, the blend operation takes the two products and calculates the result that will get stored in the render target.
Expressed in pseudocode, it would look like this:
$dstRGB = colorOperation( $srcRGB * $srcColorFactor, $dstRGB * $dstColorFactor );
$dstA = alphaOperation( $srcA * $srcAlphaFactor, $dstA * $dstAlphaFactor );
Where the functions colorOperation( $src, $dst) and alphaOperation( $src, $dst ) can return one of the following:
The red, green, and blue components are always multiplied with the first, second, and third components of the SDL_BlendFactor, respectively. The fourth component is not used.
The alpha component is always multiplied with the fourth component of the SDL_BlendFactor. The other components are not used in the alpha calculation.
Support for these blend modes varies for each renderer. To check if a specific SDL_BlendMode is supported, create a renderer and pass it to either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will return with an error if the blend mode is not supported.
This list describes the support of custom blend modes for each renderer in SDL 2.0.6. All renderers support the four blend modes listed in the SDL_BlendMode enumeration.
- direct3d: Supports
SDL_BLENDOPERATION_ADDwith all factors. - direct3d11: Supports all operations with all factors. However, some factors produce unexpected results with
SDL_BLENDOPERATION_MINIMUMandSDL_BLENDOPERATION_MAXIMUM. - opengl: Supports the
SDL_BLENDOPERATION_ADDoperation with all factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL 2.0.6. - opengles: Supports the
SDL_BLENDOPERATION_ADDoperation with all factors. Color and alpha factors need to be the same. OpenGL ES 1 implementation specific: May also supportSDL_BLENDOPERATION_SUBTRACTandSDL_BLENDOPERATION_REV_SUBTRACT. May support color and alpha operations being different from each other. May support color and alpha factors being different from each other. - opengles2: Supports the
SDL_BLENDOPERATION_ADD,SDL_BLENDOPERATION_SUBTRACT,SDL_BLENDOPERATION_REV_SUBTRACToperations with all factors. - psp: No custom blend mode support.
- software: No custom blend mode support.
Some renderers do not provide an alpha component for the default render target. The SDL_BLENDFACTOR_DST_ALPHA and SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA factors do not have an effect in this case.
Expected parameters include:
srcColorFactor- the SDL_BlendFactor applied to the red, green, and blue components of the source pixelsdstColorFactor- the SDL_BlendFactor applied to the red, green, and blue components of the destination pixelscolorOperation- the SDL_BlendOperation used to combine the red, green, and blue components of the source and destination pixelssrcAlphaFactor- theSDL_BlendFactorapplied to the alpha component of the source pixelsdstAlphaFactor- theSDL_BlendFactorapplied to the alpha component of the destination pixelsalphaOperation- theSDL_BlendOperationused to combine the alpha component of the source and destination pixels
Returns an SDL_BlendMode that represents the chosen factors and operations.
Defined Values and Enumerations
These may be imported by name.
SDL_BlendMode
The blend mode used in SDL_RenderCopy( ) and drawing operations. These may be imported by name or with the :blendMode tag.
SDL_BLENDMODE_NONE- no blending-
dstRGBA = srcRGBA SDL_BLENDMODE_BLEND- alpha blending-
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) dstA = srcA + (dstA * (1-srcA)) SDL_BLENDMODE_ADD- additive blending-
dstRGB = (srcRGB * srcA) + dstRGB dstA = dstA SDL_BLENDMODE_MOD- color modulate-
dstRGB = srcRGB * dstRGB dstA = dstA SDL_BLENDMODE_MUL- color multiply-
dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) dstA = (srcA * dstA) + (dstA * (1-srcA)) SDL_BLENDMODE_INVALID
Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode( ... ).
SDL_BlendOperation
The blend operation used when combining source and destination pixel components. These may be imported with the :blendOperation tag.
SDL_BLENDOPERATION_ADD- supported by all renderers-
dst + src SDL_BLENDOPERATION_SUBTRACT- supported by D3D9, D3D11, OpenGL, OpenGLES-
dst - src SDL_BLENDOPERATION_REV_SUBTRACT- supported by D3D9, D3D11, OpenGL, OpenGLES-
src - dst SDL_BLENDOPERATION_MINIMUM- supported by D3D11-
min(dst, src) SDL_BLENDOPERATION_MAXIMUM- supported by D3D11-
max(dst, src)
SDL_BlendFactor
The normalized factor used to multiply pixel components. These may be imported with the :blendfactor tag.
SDL_BLENDFACTOR_ZERO-0, 0, 0, 0SDL_BLENDFACTOR_ONE-1, 1, 1, 1SDL_BLENDFACTOR_SRC_COLOR-srcR, srcG, srcB, srcASDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR-1-srcR, 1-srcG, 1-srcB, 1-srcASDL_BLENDFACTOR_SRC_ALPHA-srcA, srcA, srcA, srcASDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA-1-srcA, 1-srcA, 1-srcA, 1-srcASDL_BLENDFACTOR_DST_COLOR-dstR, dstG, dstB, dstASDL_BLENDFACTOR_ONE_MINUS_DST_COLOR-1-dstR, 1-dstG, 1-dstB, 1-dstASDL_BLENDFACTOR_DST_ALPHA-dstA, dstA, dstA, dstASDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA-1-dstA, 1-dstA, 1-dstA, 1-dstA
LICENSE
Copyright (C) Sanko Robinson.
This library is free software; you can redistribute it and/or modify it under the terms found in the Artistic License 2. Other copyrights, terms, and conditions may apply to data transmitted through this module.
AUTHOR
Sanko Robinson <sanko@cpan.org>