NAME
SDL2::blendmode - SDL2 BlendMode Enumerations and Declarations
SYNOPSIS
use SDL2 qw[:blendMode];
DESCRIPTION
SDL2::blendmode
Functions
These may be imported by name or with the :blendMode
tag.
SDL_ComposeCustomBlendMode( ... )
Compose a custom blend mode for renderers.
A blend mode controls how the pixels from a drawing operation (source) get combined with the pixels from the render target (destination). First, the components of the source and destination pixels get multiplied with their blend factors. Then, the blend operation takes the two products and calculates the result that will get stored in the render target.
Expressed in pseudocode, it would look like this:
$dstRGB = colorOperation( $srcRGB * $srcColorFactor, $dstRGB * $dstColorFactor );
$dstA = alphaOperation( $srcA * $srcAlphaFactor, $dstA * $dstAlphaFactor );
Where the functions colorOperation( $src, $dst)
and alphaOperation( $src, $dst )
can return one of the following:
The red, green, and blue components are always multiplied with the first, second, and third components of the SDL_BlendFactor
, respectively. The fourth component is not used.
The alpha component is always multiplied with the fourth component of the SDL_BlendFactor
. The other components are not used in the alpha calculation.
Support for these blend modes varies for each renderer. To check if a specific SDL_BlendMode
is supported, create a renderer and pass it to either SDL_SetRenderDrawBlendMode
or SDL_SetTextureBlendMode
. They will return with an error if the blend mode is not supported.
This list describes the support of custom blend modes for each renderer in SDL 2.0.6. All renderers support the four blend modes listed in the SDL_BlendMode
enumeration.
- direct3d: Supports
SDL_BLENDOPERATION_ADD
with all factors. - direct3d11: Supports all operations with all factors. However, some factors produce unexpected results with
SDL_BLENDOPERATION_MINIMUM
andSDL_BLENDOPERATION_MAXIMUM
. - opengl: Supports the
SDL_BLENDOPERATION_ADD
operation with all factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL 2.0.6. - opengles: Supports the
SDL_BLENDOPERATION_ADD
operation with all factors. Color and alpha factors need to be the same. OpenGL ES 1 implementation specific: May also supportSDL_BLENDOPERATION_SUBTRACT
andSDL_BLENDOPERATION_REV_SUBTRACT
. May support color and alpha operations being different from each other. May support color and alpha factors being different from each other. - opengles2: Supports the
SDL_BLENDOPERATION_ADD
,SDL_BLENDOPERATION_SUBTRACT
,SDL_BLENDOPERATION_REV_SUBTRACT
operations with all factors. - psp: No custom blend mode support.
- software: No custom blend mode support.
Some renderers do not provide an alpha component for the default render target. The SDL_BLENDFACTOR_DST_ALPHA
and SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA
factors do not have an effect in this case.
Expected parameters include:
srcColorFactor
- the SDL_BlendFactor applied to the red, green, and blue components of the source pixelsdstColorFactor
- the SDL_BlendFactor applied to the red, green, and blue components of the destination pixelscolorOperation
- the SDL_BlendOperation used to combine the red, green, and blue components of the source and destination pixelssrcAlphaFactor
- theSDL_BlendFactor
applied to the alpha component of the source pixelsdstAlphaFactor
- theSDL_BlendFactor
applied to the alpha component of the destination pixelsalphaOperation
- theSDL_BlendOperation
used to combine the alpha component of the source and destination pixels
Returns an SDL_BlendMode
that represents the chosen factors and operations.
Defined Values and Enumerations
These may be imported by name.
SDL_BlendMode
The blend mode used in SDL_RenderCopy( )
and drawing operations. These may be imported by name or with the :blendMode
tag.
SDL_BLENDMODE_NONE
- no blending-
dstRGBA = srcRGBA
SDL_BLENDMODE_BLEND
- alpha blending-
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) dstA = srcA + (dstA * (1-srcA))
SDL_BLENDMODE_ADD
- additive blending-
dstRGB = (srcRGB * srcA) + dstRGB dstA = dstA
SDL_BLENDMODE_MOD
- color modulate-
dstRGB = srcRGB * dstRGB dstA = dstA
SDL_BLENDMODE_MUL
- color multiply-
dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) dstA = (srcA * dstA) + (dstA * (1-srcA))
SDL_BLENDMODE_INVALID
Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode( ... )
.
SDL_BlendOperation
The blend operation used when combining source and destination pixel components. These may be imported with the :blendOperation
tag.
SDL_BLENDOPERATION_ADD
- supported by all renderers-
dst + src
SDL_BLENDOPERATION_SUBTRACT
- supported by D3D9, D3D11, OpenGL, OpenGLES-
dst - src
SDL_BLENDOPERATION_REV_SUBTRACT
- supported by D3D9, D3D11, OpenGL, OpenGLES-
src - dst
SDL_BLENDOPERATION_MINIMUM
- supported by D3D11-
min(dst, src)
SDL_BLENDOPERATION_MAXIMUM
- supported by D3D11-
max(dst, src)
SDL_BlendFactor
The normalized factor used to multiply pixel components. These may be imported with the :blendfactor
tag.
SDL_BLENDFACTOR_ZERO
-0, 0, 0, 0
SDL_BLENDFACTOR_ONE
-1, 1, 1, 1
SDL_BLENDFACTOR_SRC_COLOR
-srcR, srcG, srcB, srcA
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR
-1-srcR, 1-srcG, 1-srcB, 1-srcA
SDL_BLENDFACTOR_SRC_ALPHA
-srcA, srcA, srcA, srcA
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA
-1-srcA, 1-srcA, 1-srcA, 1-srcA
SDL_BLENDFACTOR_DST_COLOR
-dstR, dstG, dstB, dstA
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR
-1-dstR, 1-dstG, 1-dstB, 1-dstA
SDL_BLENDFACTOR_DST_ALPHA
-dstA, dstA, dstA, dstA
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA
-1-dstA, 1-dstA, 1-dstA, 1-dstA
LICENSE
Copyright (C) Sanko Robinson.
This library is free software; you can redistribute it and/or modify it under the terms found in the Artistic License 2. Other copyrights, terms, and conditions may apply to data transmitted through this module.
AUTHOR
Sanko Robinson <sanko@cpan.org>