NAME
POE::Component::Client::SOCKS - SOCKS enable any POE Component
SYNOPSIS
Spawning a SOCKS broker:
use strict;
use POE qw(Component::Client::SOCKS Wheel::ReadWrite Filter::Line);
use Data::Dumper;
my $poco = POE::Component::Client::SOCKS->spawn( options => { trace => 0 } );
POE::Session->create(
package_states => [
'main' => [ qw(_start _success _failed _conn_input _conn_error) ],
],
heap => { sockify => $poco },
options => { trace => 0 },
);
$poe_kernel->run();
exit 0;
sub _start {
my ($kernel,$heap) = @_[KERNEL,HEAP];
$heap->{sockify}->connect(
SocksProxy => '127.0.0.1',
RemoteAddress => 'cou.ch',
RemotePort => 6667,
SuccessEvent => '_success',
FailureEvent => '_failed',
);
return;
}
sub _success {
my ($heap,$args) = @_[HEAP,ARG0];
warn Dumper( $args );
$heap->{wheel} = POE::Wheel::ReadWrite->new(
Handle => $args->{socket},
Filter => POE::Filter::Line->new(),
InputEvent => '_conn_input',
ErrorEvent => '_conn_error',
);
return;
}
sub _failed {
warn Dumper( $_[ARG0] );
return;
}
sub _conn_input {
warn $_[ARG0], "\n";
return;
}
sub _conn_error {
delete $_[HEAP]->{wheel};
return;
}
A one shot CONNECT request:
use strict;
use POE qw(Component::Client::SOCKS Wheel::ReadWrite Filter::Line);
use Data::Dumper;
POE::Session->create(
package_states => [
'main' => [ qw(_start _success _failed _conn_input _conn_error) ],
],
);
$poe_kernel->run();
exit 0;
sub _start {
my ($kernel,$heap) = @_[KERNEL,HEAP];
POE::Component::Client::SOCKS->connect(
SocksProxy => '127.0.0.1',
RemoteAddress => 'cou.ch',
RemotePort => 6667,
SuccessEvent => '_success',
FailureEvent => '_failed',
);
return;
}
sub _success {
my ($heap,$args) = @_[HEAP,ARG0];
warn Dumper( $args );
$heap->{wheel} = POE::Wheel::ReadWrite->new(
Handle => $args->{socket},
Filter => POE::Filter::Line->new(),
InputEvent => '_conn_input',
ErrorEvent => '_conn_error',
);
return;
}
sub _failed {
warn Dumper( $_[ARG0] );
return;
}
sub _conn_input {
warn $_[ARG0], "\n";
return;
}
sub _conn_error {
delete $_[HEAP]->{wheel};
return;
}
DESCRIPTION
POE::Component::Client::SOCKS provides SOCKSification services to other POE sessions and components. It accepts connection requests and deals with all the SOCKS negotiation on your behalf. It returns either a SuccessEvent which will have a shiny socket handle for you to use or an FailureEvent which should say what went wrong.
SOCKS 4 and 4a based servers are supported.
CONSTRUCTORS
One may start POE::Component::Client::SOCKS in two ways. If you spawn it creates a session that can then broker lots of SOCKS connections on your behalf. Or you may use 'connect' and 'bind' to broker one connection instance.
POE::Component::Client::SOCKS->spawn( ... );
POE::Component::Client::SOCKS->connect( ... );
POE::Component::Client::SOCKS->bind( ... );
- spawn
-
Creates a new POE::Component::Client::SOCKS session that may be used lots of times. Takes the following optional parameters:
'alias', set an alias that you can use to address the component later; 'options', a hashref of POE session options;
Returns an object.
- connect
-
Creates a one-shot POE::Component::Client::SOCKS session that will connect to a SOCKS server and negotiate a CONNECT. Takes the following parameters ( mandatory ones are indicated ):
'SocksProxy', the SOCKS server that you want to connect to (Mandatory); 'RemoteAddress', the address that you want the SOCKS proxy to connect to (Mandatory); 'RemotePort', the port that you want the SOCKS proxy to connect to (Mandatory); 'SuccessEvent', the event that will be sent when a CONNECT is successful (Mandatory); 'FailureEvent', the event to send when a CONNECT is not successful or errored (Mandatory); 'SocksPort', the SOCKS server port to connect to (default is 1080);
Takes any number of arbitary parameters that will passed through to the SuccessEvent/FailureEvent. Please use underscore prefixes to avoid future API changes.
- bind
-
Creates a one-shot POE::Component::Client::SOCKS session that will connect to a SOCKS server and negotiate a BIND. Takes the following parameters ( mandatory ones are indicated ):
'SocksProxy', the SOCKS server that you want to connect to (Mandatory); 'RemoteAddress', the address that you want the SOCKS proxy to connect to (Mandatory); 'RemotePort', the port that you want the SOCKS proxy to connect to (Mandatory); 'SuccessEvent', the event that will be sent when a BIND is successful (Mandatory); 'FailureEvent', the event to send when a BIND is not successful or errored (Mandatory); 'SocksPort', the SOCKS server port to connect to (default is 1080);
Takes any number of arbitary parameters that will passed through to the SuccessEvent/FailureEvent. Please use underscore prefixes to avoid future API changes.
METHODS
- connect
-
Connect to a SOCKS server and negotiate a CONNECT. Takes the following parameters ( mandatory ones are indicated ):
'SocksProxy', the SOCKS server that you want to connect to (Mandatory); 'RemoteAddress', the address that you want the SOCKS proxy to connect to (Mandatory); 'RemotePort', the port that you want the SOCKS proxy to connect to (Mandatory); 'SuccessEvent', the event that will be sent when a CONNECT is successful (Mandatory); 'FailureEvent', the event to send when a CONNECT is not successful or errored (Mandatory); 'SocksPort', the SOCKS server port to connect to (default is 1080);
Takes any number of arbitary parameters that will passed through to the SuccessEvent/FailureEvent. Please use underscore prefixes to avoid future API changes.
- bind
-
Connect to a SOCKS server and negotiate a BIND. Takes the following parameters ( mandatory ones are indicated ):
'SocksProxy', the SOCKS server that you want to connect to (Mandatory); 'RemoteAddress', the address that you want the SOCKS proxy to connect to (Mandatory); 'RemotePort', the port that you want the SOCKS proxy to connect to (Mandatory); 'SuccessEvent', the event that will be sent when a BIND is successful (Mandatory); 'FailureEvent', the event to send when a BIND is not successful or errored (Mandatory); 'SocksPort', the SOCKS server port to connect to (default is 1080);
Takes any number of arbitary parameters that will passed through to the SuccessEvent/FailureEvent. Please use underscore prefixes to avoid future API changes.
- shutdown
-
Terminates the component. Disconnects any pending SOCKS requests.
- session_id
INPUT EVENTS
- connect
-
Connect to a SOCKS server and negotiate a CONNECT. Takes the following parameters ( mandatory ones are indicated ):
'SocksProxy', the SOCKS server that you want to connect to (Mandatory); 'RemoteAddress', the address that you want the SOCKS proxy to connect to (Mandatory); 'RemotePort', the port that you want the SOCKS proxy to connect to (Mandatory); 'SuccessEvent', the event that will be sent when a CONNECT is successful (Mandatory); 'FailureEvent', the event to send when a CONNECT is not successful or errored (Mandatory); 'SocksPort', the SOCKS server port to connect to (default is 1080);
Takes any number of arbitary parameters that will passed through to the SuccessEvent/FailureEvent. Please use underscore prefixes to avoid future API changes.
- bind
-
Connect to a SOCKS server and negotiate a BIND. Takes the following parameters ( mandatory ones are indicated ):
'SocksProxy', the SOCKS server that you want to connect to (Mandatory); 'RemoteAddress', the address that you want the SOCKS proxy to connect to (Mandatory); 'RemotePort', the port that you want the SOCKS proxy to connect to (Mandatory); 'SuccessEvent', the event that will be sent when a BIND is successful (Mandatory); 'FailureEvent', the event to send when a BIND is not successful or errored (Mandatory); 'SocksPort', the SOCKS server port to connect to (default is 1080);
Takes any number of arbitary parameters that will passed through to the SuccessEvent/FailureEvent. Please use underscore prefixes to avoid future API changes.
- shutdown
-
Terminates the component. Disconnects any pending SOCKS requests.
OUTPUT EVENTS
The component returns either a SuccessEvent or an FailureEvent, you specify the events in your session that you wish to be triggered for each type. ARG0 will be a hashref. See details following.
Any arbitary parameters passed though will be in the returned hashref.
- SuccessEvent
-
All the parameters passed to 'connect' or 'bind' will be present, plus:
'socket', the socket handle of the connection to the SOCKS server; 'socks_response', an arrayref consisting of the reply from the SOCKS server: the result code, the dest IP and the dest port.
For a BIND, the dest IP and the dest port are the address and port that the SOCKS server has opened for listening.
- FailureEvent
-
Generated if something went wrong, either a connection could not be established with the SOCKS server or the SOCKS server rejected our request.
If a connection to the SOCKS server could not be established then the following will exist:
'sockerr', an arrayref containing the operation, errnum and errstr as returned by POE::Wheel::SocketFactory;
If the SOCKS server rejected our request for some reason the following will exist:
'socks_unknown', a string error message. This is generated if we get a garbled response from the SOCKS server; 'socks_error', an integer response from the SOCKS server, indicating that it has rejected the request.
AUTHOR
Chris 'BinGOs' Williams <chris@bingosnet.co.uk>
LICENSE
Copyright (c)
Chris Williams.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
SEE ALSO
http://socks.permeo.com/protocol/socks4.protocol