NAME

Paws::GameLift::RuntimeConfiguration

USAGE

This class represents one of two things:

Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::RuntimeConfiguration object:

$service_obj->Method(Att1 => { GameSessionActivationTimeoutSeconds => $value, ..., ServerProcesses => $value  });

Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::RuntimeConfiguration object:

$result = $service_obj->Method(...);
$result->Att1->GameSessionActivationTimeoutSeconds

DESCRIPTION

A collection of server process configurations that describe what processes to run on each instance in a fleet. Server processes run either a custom game build executable or a Realtime Servers script. Each instance in the fleet starts the specified server processes and continues to start new processes as existing processes end. Each instance regularly checks for an updated runtime configuration.

The runtime configuration enables the instances in a fleet to run multiple processes simultaneously. Learn more about Running Multiple Processes on a Fleet (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html).

A Amazon GameLift instance is limited to 50 processes running simultaneously. To calculate the total number of processes in a runtime configuration, add the values of the ConcurrentExecutions parameter for each ServerProcess object.

  • CreateFleet

  • ListFleets

  • DeleteFleet

  • DescribeFleetAttributes

  • UpdateFleetAttributes

  • Manage fleet actions:

    • StartFleetActions

    • StopFleetActions

ATTRIBUTES

GameSessionActivationTimeoutSeconds => Int

The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.

MaxConcurrentGameSessionActivations => Int

The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.

ServerProcesses => ArrayRef[Paws::GameLift::ServerProcess]

A collection of server process configurations that describe which server processes to run on each instance in a fleet.

SEE ALSO

This class forms part of Paws, describing an object used in Paws::GameLift

BUGS and CONTRIBUTIONS

The source code is located here: https://github.com/pplu/aws-sdk-perl

Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues