NAME

Paws::GameLift::ScalingPolicy

USAGE

This class represents one of two things:

Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::ScalingPolicy object:

$service_obj->Method(Att1 => { ComparisonOperator => $value, ..., Threshold => $value  });

Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::ScalingPolicy object:

$result = $service_obj->Method(...);
$result->Att1->ComparisonOperator

DESCRIPTION

Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and fleet ID.

  • DescribeFleetCapacity

  • UpdateFleetCapacity

  • DescribeEC2InstanceLimits

  • Manage scaling policies:

    • PutScalingPolicy (auto-scaling)

    • DescribeScalingPolicies (auto-scaling)

    • DeleteScalingPolicy (auto-scaling)

  • Manage fleet actions:

    • StartFleetActions

    • StopFleetActions

ATTRIBUTES

ComparisonOperator => Str

Comparison operator to use when measuring a metric against the threshold value.

EvaluationPeriods => Int

Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.

FleetId => Str

A unique identifier for a fleet that is associated with this scaling policy.

MetricName => Str

Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch (https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html).

  • ActivatingGameSessions -- Game sessions in the process of being created.

  • ActiveGameSessions -- Game sessions that are currently running.

  • ActiveInstances -- Fleet instances that are currently running at least one game session.

  • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.

  • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.

  • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.

  • IdleInstances -- Active instances that are currently hosting zero game sessions.

  • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.

  • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.

  • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

  • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

Name => Str

A descriptive label that is associated with a scaling policy. Policy names do not need to be unique.

PolicyType => Str

The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.

ScalingAdjustment => Int

Amount of adjustment to make, based on the scaling adjustment type.

ScalingAdjustmentType => Str

The type of adjustment to make to a fleet's instance count (see FleetCapacity):

  • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

  • ExactCapacity -- set the instance count to the scaling adjustment value.

  • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down.

Status => Str

Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets (see StopFleetActions; if suspended for a fleet, the policy status does not change. View a fleet's stopped actions by calling DescribeFleetCapacity.

  • ACTIVE -- The scaling policy can be used for auto-scaling a fleet.

  • UPDATE_REQUESTED -- A request to update the scaling policy has been received.

  • UPDATING -- A change is being made to the scaling policy.

  • DELETE_REQUESTED -- A request to delete the scaling policy has been received.

  • DELETING -- The scaling policy is being deleted.

  • DELETED -- The scaling policy has been deleted.

  • ERROR -- An error occurred in creating the policy. It should be removed and recreated.

TargetConfiguration => Paws::GameLift::TargetConfiguration

The settings for a target-based scaling policy.

Threshold => Num

Metric value used to trigger a scaling event.

SEE ALSO

This class forms part of Paws, describing an object used in Paws::GameLift

BUGS and CONTRIBUTIONS

The source code is located here: https://github.com/pplu/aws-sdk-perl

Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues