SDL_MixChunk - Stores audio data in memory
typedef struct {
        int allocated;
        Uint8 *abuf;
        Uint32 alen;
        Uint8 volume;
} Mix_Chunk;SDL_MixChunk - Stores audio data in memory
typedef struct {
        int allocated;
        Uint8 *abuf;
        Uint32 alen;
        Uint8 volume;
} Mix_Chunk;