#include "EXTERN.h"
#include "perl.h"
#include "XSUB.h"
#ifndef aTHX_
#define aTHX_
#endif
#include <SDL.h>
#ifdef HAVE_SDL_MIXER
#include <SDL_mixer.h>
#endif
MODULE = SDL::Mixer::MixChunk PACKAGE = SDL::Mixer::MixChunk PREFIX = mixchunk_
=for documentation
SDL_MixChunk - Stores audio data in memory
typedef struct {
int allocated;
Uint8 *abuf;
Uint32 alen;
Uint8 volume;
} Mix_Chunk;
=cut
#ifdef HAVE_SDL_MIXER
Uint32
mixchunk_alen ( mixchunk )
Mix_Chunk *mixchunk
CODE:
RETVAL = mixchunk->alen;
OUTPUT:
RETVAL
Uint8
mixchunk_volume ( mixchunk, ... )
Mix_Chunk *mixchunk
CODE:
if (items > 1 ) mixchunk->volume = SvIV(ST(1));
RETVAL = mixchunk->volume;
OUTPUT:
RETVAL
void
mixchunk_DESTROY(mixchunk)
Mix_Chunk *mixchunk
CODE:
Mix_FreeChunk(mixchunk);
#endif