NAME

SDL2::ControllerAxisEvent - Game controller axis motion event structure

SYNOPSIS

use SDL2 qw[:all];
# TODO: I need to whip up a quick example

DESCRIPTION

Fields

type - SDL_CONTROLLERAXISMOTION
timestamp - In milliseconds, populated using SDL_GetTicks( )
which - The joystick instance id
axis - The controller axis
padding1
padding2
padding3
value - The axis value (range: -32768 to 32767)
padding4

AUTHOR

Sanko Robinson <sanko@cpan.org>