NAME
SDL2::ControllerAxisEvent - Game controller axis motion event structure
SYNOPSIS
use SDL2 qw[:all];
# TODO: I need to whip up a quick example
DESCRIPTION
Fields
type-SDL_CONTROLLERAXISMOTIONtimestamp- In milliseconds, populated usingSDL_GetTicks( )which- The joystick instance idaxis- The controller axispadding1padding2padding3value- The axis value (range:-32768to32767)padding4
AUTHOR
Sanko Robinson <sanko@cpan.org>