NAME
SDL2::ControllerDeviceEvent - Game controller button event structure
SYNOPSIS
use SDL2 qw[:all];
# TODO: I need to whip up a quick example
DESCRIPTION
Fields
type-SDL_CONTROLLERDEVICEADDED,SDL_CONTROLLERDEVICEREMOVED, orSDL_CONTROLLERDEVICEREMAPPEDtimestamp- In milliseconds, populated usingSDL_GetTicks( )which- The joystick device index for theADDEDevent, instance id for theREMOVEDorREMAPPEDevent
AUTHOR
Sanko Robinson <sanko@cpan.org>