NAME

SDL2::ControllerSensorEvent - Game controller touchpad event structure

SYNOPSIS

use SDL2 qw[:all];
# TODO: I need to whip up a quick example

DESCRIPTION

Fields

type - SDL_CONTROLLERSENSORUPDATE
timestamp - In milliseconds, populated using SDL_GetTicks( )
which - The joystick instance id
sensor - The type of the sensor, one of the values of SDL_SensorType
data - Up to 2 values from the sensor, as defined in SDL_sensor.h

LICENSE

Copyright (C) Sanko Robinson.

This library is free software; you can redistribute it and/or modify it under the terms found in the Artistic License 2. Other copyrights, terms, and conditions may apply to data transmitted through this module.

AUTHOR

Sanko Robinson <sanko@cpan.org>