NAME
Games::3D::PhysEng - a physical engine simulating masses and forces
SYNOPSIS
use Games::3D::PhysEng;
my $mass = Games::3D::Mass->new( mass => 123 );
my $force = Games::3D::Vector->new(0, -9.81, 0); # gravity pulls down
my $engine = Games::3D::PhysEng->new( min_dt => 100, );
$engine->add_mass($mass);
$engine->add_global_force($force);
# in each frame
$engine->update($current_time);
EXPORTS
Exports nothing on default.
DESCRIPTION
This package provides a base class for simulating masses and forces in 3D space.
METHODS
- update
-
$engine->update($current_time);
Update the positions and velocities of the objects to reflect the stand at the current time.
- add_mass
-
$engine->add_mass( $mass );
Add one Games::3D::Mass object to the simulation.
- add_global_force
-
$engine->add_global_force( $force );
Add one force (as a Games::3D::Vector object), that will act on all objects in the simulation.
- add_attractor
-
$engine->add_attractor( $attractor );
Add one force (as a Games::3D::Attractor object), that will act on some objects in the simulation.
AUTHORS
(c) 2003, Tels <http://bloodgate.com/>
SEE ALSO
Games::3D::Vector, Games::3D::Mass, Games::3D::Area as well as SDL:App::FPS, SDL::App and SDL.