NAME

Math::BigInt::Constant - Arbitrary sized constant integers

SYNOPSIS

  use Math::BigInt::Constant;

  my $class = 'Math::BigInt::Constant';

  # Constant creation	
  $x     = $class->new($str); 	# defaults to 0
  $nan   = $class->bnan();	# create a NotANumber
  $zero  = $class->bzero();	# create a "0"
  $one   = $class->bone();	# create a "1"
  $m_one = $class->bone('-');	# create a "-1"


  # Testing
  $x->is_zero();		# return wether arg is zero or not
  $x->is_nan();			# return wether arg is NaN or not
  $x->is_one();			# return true if arg is +1
  $x->is_one('-');		# return true if arg is -1
  $x->is_odd();			# return true if odd, false for even
  $x->is_even();		# return true if even, false for odd
  $x->is_inf($sign);		# return true if argument is +inf or -inf, give
				# argument ('+' or '-') to match only same sign
  $x->is_pos();			# return true if arg > 0
  $x->is_neg();			# return true if arg < 0

  $x->bcmp($y);			# compare numbers (undef,<0,=0,>0)
  $x->bacmp($y);		# compare absolutely (undef,<0,=0,>0)
  $x->sign();			# return the sign, one of +,-,+inf,-inf or NaN

  # The following would modify and thus are illegal, e.g. result in a die():

  # set 
  $x->bzero();			# set $x to 0
  $x->bnan();			# set $x to NaN

  $x->bneg();			# negation
  $x->babs();			# absolute value
  $x->bnorm();			# normalize (no-op)
  $x->bnot();			# two's complement (bit wise not)
  $x->binc();			# increment x by 1
  $x->bdec();			# decrement x by 1
  
  $x->badd($y);			# addition (add $y to $x)
  $x->bsub($y);			# subtraction (subtract $y from $x)
  $x->bmul($y);			# multiplication (multiply $x by $y)
  $x->bdiv($y);			# divide, set $x to quotient
				# return (quo,rem) or quo if scalar

  $x->bmod($y);			# modulus (x % y)
  $x->bpow($y);			# power of arguments (x ** y)
  $x->blsft($y);		# left shift
  $x->brsft($y);		# right shift 
  
  $x->band($y);			# bit-wise and
  $x->bior($y);			# bit-wise inclusive or
  $x->bxor($y);			# bit-wise exclusive or
  $x->bnot();			# bit-wise not (two's complement)

  $x->bsqrt();			# calculate square-root
  $x->broot($y);		# calculate $y's root
  $x->blog($base);		# calculate integer logarithm

  $x->round($A,$P,$round_mode); # round to accuracy or precision using mode $r
  $x->bround($N);               # accuracy: preserve $N digits
  $x->bfround($N);              # round to $Nth digit, no-op for BigInts

  # The following do not modify their arguments in BigInt, so they are allowed:
  $x->bfloor();                 # return integer less or equal than $x
  $x->bceil();                  # return integer greater or equal than $x 

  bgcd(@values);		# greatest common divisor
  blcm(@values);		# lowest common multiplicator
  
  $x->bstr();			# return normalized string
  $x->bsstr();			# return string in scientific notation
  $x->length();			# return number of digits in number
  $x->digit($n);		# extract N'th digit from number
  
  $x->as_int();			# return a copy of the object as BigInt
  $x->as_hex();			# return number as hex string
  $x->as_bin();			# return number as binary string

DESCRIPTION

With this module you can define constant BigInts on a per-object basis. The usual use Math::BigInt ':constant' will catch all integer constants in the script at compile time, but will not let you create constant values on the fly, nor work for strings and/or floating point constants like 1e5.

Math::BigInt::Constant is a true subclass of Math::BigInt and can do all the same things - except modifying any of the objects.

EXAMPLES

Opposed to compile-time checking via use constant:

use Math::BigInt;
use constant X => Math::BigInt->new("12345678");

print X," ",X+2,"\n";		# okay
print "X\n";			# oups
X += 2;				# not okay, will die

these provide runtime checks and can be interpolated into strings:

use Math::BigInt::Constant;
$x = Math::BigInt::Constant->new("3141592");

print "$x\n";			# okay
print $x+2,"\n";		# dito
$x += 2;			# not okay, will die

BUGS

None discovered yet.

SEE ALSO

Math::BigInt.

AUTHORS

(c) by Tels http://bloodgate.com/ in early 2001 - 2006.